Grotman’s new Office



With our time at the University of the Arts Utrecht at an end, a lot of things are changing. Our old workplace is no longer available to us and the real world has come knocking on our doors. Every team member has to work on getting their life on the right track. In this crucial phase, the ambitions of building a game and studio can easily fall apart. In the past few months we’ve worked from home and public workplaces which was less than ideal.  We needed a place of our own, in part to cement our commitment in finishing Tribal & Error, but also to provide us with a stable center in our lives to tackle the challenges ahead. Now we are overjoyed to announce that we found just that. Grotman Games has moved to the Dutch Game Garden in Hilversum!

Right now, we’re working on gathering stuff to start filling this empty void that is our office. As you can see, we already found a neat desk and some pretty comfy chairs. Having an actual office, with a desk and a chair that’s yours, really is quite nice. But, of course, work on Tribal & Error also continues and as we settle into our new place, we aim to have some significant progress to show in the coming months. We’ve also done some exciting work on our finance and production planning and that wasn’t even a sarcastic statement. With everything, from our workplace to our production pipeline taking shape, the dates of announcements and the actual release seem to be fast approaching. Work on planning can sometimes feel far removed from the eventual reality of production. But as our skill, knowledge and work-speed increase, milestones seem less like arbitrary goals and more like markers on the road ahead.


Still Alive

Yep we’re not dead, nor is Grotman Games or Tribal & Error.
It’s been a while since we had any concrete updates, so we decided it was about time to give some insight in the development of Tribal & Error.


Over the past two years we’ve been showcasing a demo at several events, such as E3 and Indiecade Festival. Based on what we learned and the feedback we’ve been given we have been iterating and polishing the core of the game again and again, however after a while we felt the time had come to start expanding the game in length and content.

With the nature of video game development, especially more innovative projects, it is necessary to experiment and slowly discover the shape you want the game to be molded in. In contrast to the more linear demo we set out to create an almost open-world-type game that leaves you free to explore and solve puzzles in whatever sequence you wanted. On paper it sounded great. In the eventual prototype, instead of leading to freedom of play, it led to confusion and frustration. Redesigning where we wanted to take the game instead wasn’t much of a problem. However, to build this functional new level and come to this conclusion took us almost three months. At this rate we realized we weren’t ever going to finish this game, and so we decided to refocus our efforts on refining our production pipeline. Streamlining the art production with a style guide and speeding up our puzzle production by standardizing design templates as well the development of an editor.


However before we could really harness these tools, the time of our graduation was fast approaching.  A large chunk of the past year has been dedicated to graduation work, something not entirely unimportant though unrelated to the development of Tribal & Error. With that behind us and the summer ahead we could finally look towards picking up where we left of. The first thing on the horizon is the reveal of a new demo. From 17 to 19 August we’ll be showcasing Tribal & Error at the Holland Games Pavilion at Gamescom in Cologne.

To summarize, we’re still alive and kicking. We’ve had bumps in the road, but it is on that same road where we’ve met so many people who inspire us to finish this game and make it the best we possibly can. Thank you, all of you for supporting and believing in us thus far. Be to sure keep a close watch on our channels as we aim to steadily keep you updated on Tribal & Error’s development and the eventual release plan.

While you wait for all that, here is an appropriate song