Based in Hilversum, Netherlands
Tribal & Error is a game about language, without language. You are a robot sent back to observe the ancient times, but the ice age is coming and in order to save humanity you need to learn their language first. Observe, repeat and master the cavemen tongue! As the player, you observe and copy symbols of the Cavemen. Repeat the symbols to the Cavemen in order to figure out their meaning. Translation can be added by your own interpretation and can be used to instruct the Cavemen to teach them new skills. Embark on a relaxing but challenging quest, enjoy the story and bond with those pre-hysterical Cavemen!
Back in 2009 the groundwork for Tribal and Error was lain. Born from a science fiction fascination, specifically coming from the question If you (the player) would play as a machine and became intelligent through learning how would that work? Jump to 2014 Oskar Moleman, joined with Tim Haerkens and Joel Sjouke to build this concept that would become the ambitious game called Tribal and Error
- A language learning mechanic. Build your own Caveman vocabulary
- Handcrafted environments and Caveman animations.
- No language barrier: This game can be played by anyone in the world!
- Multiple solutions to the puzzles.
Demo Launch Trailer YouTube
First Gameplay Trailer YouTube
Logo & Icon
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Tribal & Error theme music
Listen to the Tribal and Error theme track on Soundcloud. soundcloud.com.
Grotman is an indie studio based in the Utrecht school of Arts. We innovate by going back to designs primordial soup, freeing us from the limitations of genres. We initially banded together for a second year student project, which was the very start of Tribal & Error
More information on Grotman, our logo & relevant media are available here.
Tribal & Error Credits
Composer, Audio Design
Animation, Game Design
Brenda van Vugt
Art, Animation, PR Material