Still Alive

Yep we’re not dead, nor is Grotman Games or Tribal & Error.
It’s been a while since we had any concrete updates, so we decided it was about time to give some insight in the development of Tribal & Error.

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Over the past two years we’ve been showcasing a demo at several events, such as E3 and Indiecade Festival. Based on what we learned and the feedback we’ve been given we have been iterating and polishing the core of the game again and again, however after a while we felt the time had come to start expanding the game in length and content.

With the nature of video game development, especially more innovative projects, it is necessary to experiment and slowly discover the shape you want the game to be molded in. In contrast to the more linear demo we set out to create an almost open-world-type game that leaves you free to explore and solve puzzles in whatever sequence you wanted. On paper it sounded great. In the eventual prototype, instead of leading to freedom of play, it led to confusion and frustration. Redesigning where we wanted to take the game instead wasn’t much of a problem. However, to build this functional new level and come to this conclusion took us almost three months. At this rate we realized we weren’t ever going to finish this game, and so we decided to refocus our efforts on refining our production pipeline. Streamlining the art production with a style guide and speeding up our puzzle production by standardizing design templates as well the development of an editor.

Styleguide_feedbackSonja_edits_fog

However before we could really harness these tools, the time of our graduation was fast approaching.  A large chunk of the past year has been dedicated to graduation work, something not entirely unimportant though unrelated to the development of Tribal & Error. With that behind us and the summer ahead we could finally look towards picking up where we left of. The first thing on the horizon is the reveal of a new demo. From 17 to 19 August we’ll be showcasing Tribal & Error at the Holland Games Pavilion at Gamescom in Cologne.

To summarize, we’re still alive and kicking. We’ve had bumps in the road, but it is on that same road where we’ve met so many people who inspire us to finish this game and make it the best we possibly can. Thank you, all of you for supporting and believing in us thus far. Be to sure keep a close watch on our channels as we aim to steadily keep you updated on Tribal & Error’s development and the eventual release plan.

While you wait for all that, here is an appropriate song

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